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Old Nov 06, 2005, 12:21 AM // 00:21   #1
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Default new class idea. The retiarii

The Retiarii

Ok, i got the idea from the discovery channel, go figure.

The Retiarii is a sea-fairing scallywag from the far off lands of cantha. In fact his wife is a xunlai agent in Lions Arch. He has come in search of new adventures in new lands.

This is a mid range melee magic class. The retiarii is the master of natural disasters.
The Retiarii can use a polearm or a net as their main weapons.
The Retiarii has 3 pips of energy regen and starts with 30 energy.
The Retiarii may have an AL of 60 - 70. Since they won't be as close as a warrior, they can use less armor.
The 4 attributes of the retiarii are polearm mastery, net mastery, weather mastery, and strike mastery.

Ok, the retiarii uses any type of polearm such as a trident, spear, scythe, etc.
They use a net in the other hand for defense. The types of net could vary from like a weighted net for faster skills, a big net for more defense but slower attack, and a barbed net for more damage.

Ok here we goooooooo.

Polearm mastery - This increases the effectivness of a Retiarii's polearm.

Net mastery - This increases the effectiveness of the Retiarii's net.

Weather mastery - This increases the effectiveness of a retiarii's weather based attacks.

UNDER CONSTRUCTION Agility - This will increase the evasivness and attack speed of the Retiarii. (Now i think every level you get +2% chance to dodge your opponents attacks. I think for the sake of balancing this should not stack with skills that offer similar bonuses. I also think that the speed bonus should cap at 25% at level 16, i believe that's the maximum)UNDER CONSTRUCTIONIf you would like to make a suggestion on how to fix agility, please post it.


Some skills.

Polearm Mastery:

Wind up strike- This skill takes 2 or 3 seconds to activate but adds an additional 10-35 damage.

Downward strike- Stab an enemy's leg to cripple them for 5-12 seconds.

Jump strike- Jump above an enemy and attack for an extra 5-20 damage. This attack cannot be interupted.

Angulated Strike- This attack ignores the defense of an opponent's secondary weapon. (i.e. shield, etc.)

Coule(ku-lay)- Block opponents next melee attack strike for a critical hit. {Elite}

Net mastery:

Imbue net- Imbue your net with a force field that negates the effect of the next hex cast on you. {Elite}

Net of reflection- The next attack your enemy casts is deflected back at them. 75% chance of failure with a net mastery of 5 or less.

Lend net- Target other ally recieves an extra 15-50 defense for 10 seconds an you lose the effects and defense of your net.

Strangle- The opponent is now choking for 2-6 seconds. (choking = health degen of 2 and move 25% slower)

Razorwire Net- (preperation) For the next 3-7 seconds when ever you strike with your net, you atack for an extra 7-13 damage.

Weather mastery:

Hurricane- All foes in that area are struck for 5-15 damage for 5-9 seconds and move 25% slower. After this skill ends wind continues to blow for 3-10 seconds.

Tidal wave- Attacks foes in that area for 10-60 damage. This attack leaves water on the ground.

Rain Dance- (preperation) Rain falls from the sky, leaving water on the field for 3-5 seconds.

Create swamp- If there is water on the ground a swamp is created in that area. All enemies in that area are poisened for 4-14 seconds.

Icy Ground- If water is in the ground it is turned into ice. All foes move 25% slower for 4-14 seconds. If struck by fire damage while on icy ground the damage is doubled.

Over bearing sun- this skill blinds a foe and weakens them for 4-14 seconds.

Summon The Wind- (preperation) Summon a forceful wind for 3-10 seconds. During this time Everyone moves 30% slower.

Smoke signals- Alert only your team to a position. If there is wind blowing your team is hidden from radar for 2-4 seconds. (the initial smoke signal skill is not restricted by the agro circle, but the second part must be cast near you or a team mate)

Agility:

Wind at your back- Move 25% faster for 5-13 seconds.

Invigorate- For 5 seconds attack 25% faster but afterwards you are weakened for 5-8 seconds.

Quick Dodge- For 5-20 seconds when an attack is directed at you it is redirected at someone else in your area, be it friend or foe.


And i even have some eye candy for you. check it out.
http://i9.photobucket.com/albums/a87...a/retiarii.jpg

edit: i added a new picture with a real retiarii helmet. it still looks stupid. (I was informed that that helm is wrong, but I'll still leave it up)
http://i9.photobucket.com/albums/a87...iarii2copy.jpg

edit again: Nevin provided a picture on the 4th page, but I thought I'd add it up here.
http://members.cox.net/studio-od/gladiator.jpg

If you didnt like it, well i expect it. As far as I can tell almost every class suggested is shot down for one reason or another. But i just wanted to share.

Last edited by benmanhaha; Apr 21, 2006 at 07:35 PM // 19:35..
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Old Nov 06, 2005, 12:28 AM // 00:28   #2
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I like this class idea, and the picture is funny
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Old Nov 06, 2005, 12:34 AM // 00:34   #3
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Is this similar to the roman Triarii ?

I like this idea alot...and i don't usually add my opinions to new class ideas since there are usually millions floating around (all entitled ninja, pirate, summoner, bard, James bond 007, etc).

Thumbs up!
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Old Nov 06, 2005, 01:25 AM // 01:25   #4
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It's a neat idea, but it could use a more easily-pronounced name.
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Old Nov 06, 2005, 02:02 AM // 02:02   #5
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Is this diablo 2...? lol
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Old Nov 06, 2005, 02:19 AM // 02:19   #6
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it is actually called the retiarii in roman history. They were a type of gladiator. If you've ever seen the movie gladiator, i think the retiarii was in there somewhere in the beginning.
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Old Nov 06, 2005, 03:01 AM // 03:01   #7
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Sounds like 'retiree' which makes me giggle.

Some of the skills you listed need some tweaking, but all in all
a great idea.

/signed
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Old Nov 06, 2005, 03:08 AM // 03:08   #8
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Heh, quite an interesting idea... And personaly, i like it.

Some good mixed skills in there.
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Old Nov 06, 2005, 04:22 AM // 04:22   #9
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I REALLY like this idea. It's a lot more original that "zomg rogue bard shaman summoner zomg!!".

I cast Stamp of +1 Approval on topic!
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Old Nov 06, 2005, 04:45 AM // 04:45   #10
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Quote:
Originally Posted by benmanhaha
The Retiarii

Ok, i got the idea fromt the discovery channel, go figure.

This is a mid range melee magic class. The retiarii is the master of natural disasters. He is a sea fairing scallywag from the far off land of Cantha.
They use a polearm in one hand and a net in the other for defense.
The 4 attributes of the retiarii are polearm mastery, net mastery, weather mastery, and strike mastery.

Ok, the retiarii uses any type of polearm such as a trident, spear, scythe, etc.
They use a net in the other hand for defense. The types of net could vary from like a weighted net for faster skills, a big net for more defense but slower attack, and a barbed net for more damage.

Ok here we goooooooo.

Polearm mastery- this increases the damage inflicted by the retiarii.
Net mastery- this increases the defense of the retiarii when using the net and also the effectivness of any net skill.
Weather mastery- this increases the effectiveness of a retiarii's weather based attacks.
Agility- this increases the speed of a retiarii's attack. (not too drastically, but maybe a cap of 25-30%.) It aslo increases the effectiveness of agility skills.

Some skizzles.

Polearm Mastery:

Wind up strike- This skill takes 2 or 3 seconds to activate but adds an additional 10-35 damage.

Downward strike- Stab an enemy's leg to cripple them for 5-12 seconds.

JUmp strike- Jump above an enemy and attack for an extra 5-20 damage. This attack cannot be interupted.

Net mastery:

Imbue net- Imbure your net with a force field that prevents any enemies from casting any hexes on you. This spell lasts for 5-17 seconds.

Net of reflection- The next attack your enemy casts is deflected back at them. 75% chance of failure with a net mastery of 5 or less.

Lend net- Target other ally recieves an extra 15-50 defense for 10 seconds an you lose the effects and defense of your net.

Weather mastery:

Hurricane- All foes in that area are struck for 5-15 damage for 5-9 seconds and move 25% slower.

Tidal wave- Attacks foes in that area for 10-60 damage. This attack leaves water on the ground.

Create swamp- If there is water on the ground a swamp is created in that area. All enemies in that area are poisened for 4-14 seconds.

Icy Ground- If water is in the ground it is turned into ice. All foes move 25% slower for 4-14 seconds. If struck by fire damage while on icy ground the damage is doubled.

Over bearing sun- this skill blinds a foe and weakens them for 4-14 seconds.

Agility:

Wind at your back- Move 25% faster for 5-13 seconds.

Invigorate- For 5 seconds attack 25% faster but afterwards you are weakened for 5-8 seconds.


And i even have some eye candy for you. check it out.
http://i9.photobucket.com/albums/a87...a/retiarii.jpg

If you didnt like it, well i expect it. As far as I can tell almost every class suggested is shot down for one reason or another. But i just wanted to share.
OMG!!!!!!!! I REALLY read this as the retarded and thought someone was pulling a prank... upon close reading Im impressed. This sounds a lot more interesting then the other classes Ive read on. Im unsure how this Retiarii can use magical weather and agility powers though. And whats the primary anyway? Im also confused at the skills You mentioned Strike Mastery but instead I read Agility... what gives?
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Old Nov 06, 2005, 05:02 AM // 05:02   #11
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I think Agility is the primary, since it has a passive effect. I'm not sure what happened to Strike Mastery.

The weather thing... I dunno. It's not a logical extension of spear-and-net fighting, but then, nature rituals aren't really a logical extension of archery and trapping, either. I like it, I think it gives the class some character. Presumably, the hypothetical update/expansion introducing a class like this would also introduce a new area where the people fight in this way. It definitely has a more culturally specific feel than most existing classes.
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Old Nov 06, 2005, 05:13 AM // 05:13   #12
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Hmm... Has a unique flare to it. Pretty unusual, but sounds like an interesting class.
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Old Nov 06, 2005, 05:30 AM // 05:30   #13
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sounds really cool, dont kow exactly how it "fits to the time" so to say...but i like it none the less.
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Old Nov 06, 2005, 05:42 AM // 05:42   #14
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pretty good idea
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Old Nov 06, 2005, 08:18 AM // 08:18   #15
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Cool idea, I must say that out of the other warrior-like ideas I've seen, this is the furthest away from the warrior and therefore the best.
/signed
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Old Nov 06, 2005, 08:32 AM // 08:32   #16
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Definitely one of the more unique ideas, I really didn't see this class patched from other professions, except maybe the warrior, but thats what he is, really. A Magical Warrior <Like a natureqse paladin type>

It really rings important to me that the idea be unique.

my 2 cents

--The shim


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Old Nov 06, 2005, 01:27 PM // 13:27   #17
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Quote:
Originally Posted by NatalieD
I think Agility is the primary, since it has a passive effect. I'm not sure what happened to Strike Mastery.
O my bad, when i was writing this i changed strike mastery to agility because i thought that sounded better. And yes agility is the retiarii's primary attrubute.

Last edited by benmanhaha; Nov 06, 2005 at 01:40 PM // 13:40..
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Old Nov 06, 2005, 09:13 PM // 21:13   #18
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I like the idea as much as I like muffins!

/dance
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Old Nov 06, 2005, 09:16 PM // 21:16   #19
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Quote:
Originally Posted by Philedius
I like the idea as much as I like muffins!

/dance
i assume that means you like muffins.
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Old Nov 06, 2005, 09:22 PM // 21:22   #20
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Everything looks fine, only thing that i wouldnt aprove is Imbue net, would be way overpowered. I agree with the rest, im pretty much tired of everyone posting new classes that have already been used. But yours is quite original, good job. /signed.
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